I probably should have put this up last weekend, but I got distracted by Heroes of the Storm. In any case in my last post I talked about what kind of RPS levels we could expect in Warlords. As we found out it appears that our base Rage generation is going to be substantially higher than it was in Mists.
But what happens if a Guardian chooses to talent into Pulverize? Is there any kind of change to Rage generation? Let’s find out.
Assumptions of Play
As with the basic rotation, in order to come up with an estimate of the Rage generation for a Pulverize rotation you have to come up with a set of assumptions. Obviously being able to simulate the rotation will give the most accurate result, but we can’t do that yet.
- 1 Pulverize every 10 seconds.
- Given the previous assumption, at least 3 Lacerates every 10 seconds.
- The number of Mangles won’t be appreciably affected by when a Pulverize is used.
- Any remaining GCDs are filled with Lacerate.
The obvious question that follows these assumptions, is can they be proven? Well, not very easily it turns out. The first two are pretty obvious, in order to maintain the buff from Pulverize you need at least three Lacerates. Simple. For the second assumption however, it is not very likely that you will end up using Pulverize in the “free” (and by “free” I mean that it can’t reset Mangle) GCD. That means it’s pretty likely that it will negatively impact the number of times you can press Mangle within a 10 second window.
That being said, it’s really hard to quantify what that effect is within a spreadsheet. I know that the RPS of Mangle as it is represented in this version of the SS is actually a bit higher than it should be. But there isn’t enough of a possible discrepancy that it changes the results.
You’ll notice here that I didn’t mention Thrash anywhere. There’s a couple reasons for this. The first is that in order for Thrash to be Rage positive in a normal rotation – or at least enough of a difference that it’s worth using – it needs to be used during the “free” GCD mentioned earlier. The second is that in a Pulverize rotation, a Lacerate has extra benefit in that it pushes the next Pulverize forward. This also increases Rage generation beyond the original chance to reset Mangle.
At higher Haste levels we will have more of these “free” GCDs within a given 10s window. However this number won’t increase significantly enough to allow the use of Thrash in any amount that significantly affects Rage generation outside of an AoE scenario.
These results will look familiar to anyone that read my previous post. The essential conclusion to be drawn from these results – just like the previous ones – is that if you choose Pulverize you will still be swimming in Rage. At best you will actually have more Rage than a regular rotation, and at worst you’ll have an about equal amount. Anyway time for pictures!
You can clearly see that Haste is far and away beating Crit already, and we haven’t even put any gear on.
At something similar to dungeon levels of gear Haste is still far-and-away killing Crit.
I feel like I’m just repeating myself here, but this is what it looks like at 1000 Haste and Crit rating.
And here we can see the GCD cap causing Haste to level off. However it’s unlikely that we’ll approach that amount of Haste at all during the expansion, given the push for other secondary stats as well.
The conclusions here are identical to what we saw previously. Namely that Haste far, far, far outperforms Crit and we’re probably currently generating too much Rage. I expect we’ll see changes that address both of these issues in a future pass on the Guardian rotation.