Hello Guardians!

There’s only one piece of news that I’m here to talk about today.
 

Multistrike Nerf

Ursa Major now lasts 15 seconds (down from 25 seconds).

And let’s be honest, it was a needed nerf. Our HP was getting really out of control. Don’t believe me? Look at this:

UM_nonsense

So obviously that’s just outright broken. The question is does it change anything regarding our stat priorities? Nope. The value of certain stats has certainly shifted, but the overall priority remains the same. Something that is actually quite interesting is that the value of Haste actually decreases with the nerf. If you think about it, that kind of makes sense. I’ve previously described Haste as a “jack-of-all-trades” stat, so nerfing the potency of one of Haste’s effects will nerf Haste itself. Nobody really cares though, because Haste was already pretty bad compared to every other stat (except Crit).


Pre_Hotfix_Weights Post_Hotfix_Weights


You may notice another interesting piece in the changes above – item level is now even more important than it was before. I mean item level was already super important, sure, but now it’s even more important. So keep that in mind when looking at potential upgrades when transitioning between difficulties in HFC.
 

Trinkets

Another perhaps unanticipated change is the effectiveness of various trinkets. The hotfix obviously reduces the value of Tyrant’s Decree because of the decrease in the average HP multiplier. That means your HP will dip below the 60% threshold more often, negating the primary value of the trinket to begin with. That doesn’t necessarily make it bad, but less good than it was before.

On the other hand, it also greatly improves the value of Warlord’s Unseeing Eye because a greater percentage of you health will be missing, which means you’ll receive a greater damage reduction effect. Not only that but you can see from the charts below that Anzu’s Cursed Plume has also shot to the top of the list due to the increased value of Mastery.


Pre_Hotfix_Trinkets Post_Hotfix_Trinkets


The one I’m still dubious of is Seed of Creation. We know that Seed doesn’t really help with those situations where you’re taking huge hits at once, and is really only a pure damage reduction trinket. That being said it is probably worth experimenting with to see if it truly does hold any value or not.
 

Conclusions

To summarize:

  • No, the sky is not falling.
  • No, nothing has changed in terms of the kind of gear you like.
  • Yes, you stil want ALL THE TRINKETS.
  • Give Seed a try before you write it off completely.

Good luck in HFC!

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