I’ve been wanting to do this sort of research for a while, but haven’t really had the time until this weekend. I was looking at how the various Rage generation stats interact, and determining if any one stat was better than the others. I was inspired by something Theck did for Protadin DPS stats some time ago. Thankfully calculating Rage generation is much easier, but that didn’t stop me from making it complicated :)
I had originally thought I would use a similar approach – have a set of assumptions and use a spreadsheet to produce a pretty graph to explain the results. However I realized that was a terribly huge amount of work and went looking for ways to make it easier on myself. Then I realized it would be massively easier if I could just alter the base stats and buffs via options on the spreadsheet itself. In short, I taught myself a bit about how to code things into Excel to produce what I was looking for. Lets look at the results using me as an example:
It turns out there were a couple bugs in the original version of the spreadsheet. While I guess that isn’t really a surprise, It’s unfortunate that I kinda violated my own mantra of “Make damn sure everything is right.” In any case it’s fixed now, and now the real results are shown above.
So it turns out Haste does not actually generate more RPS than Crit. However what is still true is that the RPS increase required to power the additional T&C procs is about half of the total overall RPS gained by choosing Haste over Crit. That being said since T&C is quite worthless for some encounters (Lei Shi, Stone Guardians) and not as powerful as FR – especially not with the 4pc bonus – whether or not it’s advantageous to choose one strategy over the other is debatable.
What has definitely been confirmed is choosing Haste for fights which high physical EH requirements (Heroic Sha of Fear comes to mind) is a good idea. T&C plays very nicely with Savage Defense on fights with high damage melee swings if you have the extra Rage to power it. You can play around with this yourself and move the Haste value up and down.
So what does this mean for you?
Well for heroic 25m encounters with high melee damage it primarily means you’re going to want Haste instead of Crit. There are far more people to make up the tank DPS difference between the two, and you gain increased mitigation by going Haste – which is the big difference for tanks in 25m. For 10m it’s a bit more of a tough sell. Tank DPS is significantly more important in 10m than 25m, so it’s possible that the DPS you lose by going Haste over Crit could make or break a kill. Furthermore bosses don’t hit as hard in 10m as they do in 25m, thus meaning you can definitely afford to sacrifice that little bit of mitigation to do more DPS.
Once we get into the next tier of content I expect Haste stacking to become significantly more common in both raid sizes.
If you want to play with the spreadsheet, you can find it in the “Maths Corner” menu above. Some quick notes on how to use it:
- Put in your unbuffed stats/ratings in the green section.
- On the options page you can set the options that will affect the output.
- It is assumed you aren’t a baddie and always have MotW up.
- Bear Form, LotP, and Crit Suppression are automatically calculated.
If you find anything you think is an error, feel free to post a comment below, or contact me on twitter or some other means.
The next thing for me to look at is DPS. But I gotta figure it out first.