First of all, it’s a Saturday Night.  Not only were we told the PTR would go up soon, but we’ve now just gotten the news on the T13 bonuses for everybody.  It’s a Saturday night.  I was expecting a nice quiet night of leveling more druids (because we all know I’m a little crazy), but no.

What the hell?

Whatever.  Ok.

As if you haven’t seen this listed around enough, I’m going to list the bonuses here too!  Just in case you don’t have eyes… and now somehow you do.

  • Feral 2pc – While Berserk is active, Savage Defense absorbs are 100% larger, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
  • Feral 4pc – Frenzied Regeneration also affects all raid and party members, and your Stampede talent now grants two charges after using Feral Charge (Cat)

Time to break it down:

2pc Bear – I can’t imagine that Berserk will stay as it is right now.  Not only is 25 second Berserk too powerful a duration in various settings, its cooldown is too long for 2pc to have any consistent value.  Choosing when to use Berserk with that long of a CD would make it very tedious, and heaven forbid we mess it up because it ain’t comin back until half the fight has gone by (or it’s nearly over).  It also wouldn’t make sense for it to consider the Lacerate Berserk procs to be the buff they mean (they are the same name) since we tend to use Mangle within the next GCD.

Double the Savage Defense size.  Assuming they overhaul berserk, this could be quite interesting.  At face value, as I have not gone too far into theorycrafting this, this could raise Agility’s importance.  It could also change how we value Mastery.  Knowing what they choose to do with Berserk, if anything, will give a better picture and starting block for crunching numbers.

4pc Bear – Frenzied Regen, while it is often used as an Oh Shit cooldown, is one of those things that we don’t usually have to worry about.  As such, it doesn’t seem all that hurtful for us to withhold using it and saving it as a raid CD.  Depending on how it interacts with the Glyph, it would seem to be an incredibly potent raid CD, seeing as Cataclysm is the World of AoEcraft.  Does the glyph affect it?  Will Frenzied Regen actually grant the extra HP this time around?  Or is it just a Rallying Cry without the healing bonus?

Oh, and if you haven’t already figured this out, Feral DPS have access to this.  Consider that for a moment.

PTR Please

2pc Cat – Uh.  Hi.  My name is execute range for over half the fight, how are you?  And yes, you’re reading it incorrectly.  You do not need Berserk up for Blood in the Water to go into effect.  Execute range is being raised to 60%.  Good Game, Ferals.

4pc Cat – Erm.  Okay?  This feels like the 2pc Bonus, and the 2pc should be the 4pc.  I don’t really understand the reasoning behind this bonus, unless they intend to riddle Dragon Soul fights with lots target swapping and lots of required mobility.  Or get rid of the Min. range for Cat Charge (seriously, I miss that).  Shrug.

Also, Frenzied Regen raid CD.  Probably need to stay in Bear, so it’ll be a DPS loss, but good job giving 1 DPS TWO raid cooldowns.  (2/2 NI Tranq + Frenzied = Lol I win?)  I almost wonder if they considered the implications of this set bonus.

 

Now, on to the rest of the post.  Paladin, Warrior and Druid 2pc bonuses are all minor forms of active mitigation.  Revenge is up all the time, thanks to CTC, Judgement is on a short Cooldown, Berserk will likely be remade (I hope)… all of these imply the changes to come in forcing tanks to choose when to use their abilities for extra mitigation.  Now, to obviously get the most smoothed out damage reduction, they will be used on CD at all times.  But we all know there will be periods of high damage, perhaps forcing the tanks to think twice about using the necessary abilities.  If this is the direction they hope to move in, to prep us, it doesn’t seem so bad.

Consider this, however; Blizzard is unintentionally pigeonholing all progression guilds to gear out their Tanks and Feral DPS first to have those potent raid CDs as soon as possible.

And for heaven’s sake, the PTR needs to go up.  Now.

8 Comments

  • Feralfurys says:

    I am very curious as to how they intend to change berserk, i doubt it will be as simple as removing the glyph and cutting the cd down to 2 minutes. :/ As for the feral cat 4 piece, it almost makes more sense in my mind to just cut the cooldown on feral charge by half if they want us to target swap a lot, that would achieve almost the same results damage wise on a single target but much better mobility.

  • Gameldar says:

    I wonder if they actually mean the berserk proc rather than berserk cooldown – it shows closer similarity to revenge. So a mangle on a berserk proc will increase Savage Defense size (and maybe all actions while it is us – though in general use mangle on cooldown that might change the survivability ‘rotation’)

  • Meeble says:

    The 4pc seems like a response to the long ramp up time on new targets quality of life complaint. 3-4CPs and pushing 90k damage isn’t going to make me sad for 10 energy… Also, if running out to charge back in was mediocre in terms of damage gain before will that not now have been pushed into the realms of definite dps gain? Certainly I’ll be charging a lot more than I am at the moment when I get some of that set.

    The bear part of the 4set sounds interesting, but I anticipate having to shift in and out of bear form on some fights for the extra cooldown which will be a bit annoying- especially since I don’t glyph Frenzied Regen in my cat spec. I would assume that shifting to cat form would take the buff off you, leaving it on the rest of the raid which would be fine since I’d rather receive 30% more healing than have 30% more hp !

  • Helistar says:

    If the 4set bear bonus works with the glyph a two-druid combo becomes very powerful. 1st druid: bear+FR, 2nd NI/tranquility, switch after 20 seconds….

  • Puna says:

    I really think the “berserk” it refers to encompass both the on use cd, as well as the proc which would put it in line with the warriors revenge mitigation, which much like our mangle, they pretty much spam every proc. Tinderhoof and I were joking last night about how you would pair your ferals off to do raid cds like that where one tranq’s the others FR.

    As far as the 2piece for kitty, although a dps gain its going to make our rotation boring sub 60%, and I really hope they rebreak charge so we can actually use our 4piece. Either that or say no rag/sinestra/magmaw fights this tier. Or both. wtb feral legendary, will trade for soul.

  • Monopedia says:

    It could be possible that Berserk is a mistake and that the 2piece set bonus refers to Enrage. I don’t want to turn this in to X tank is better than Y, but through CTC warriors and paladins have their short shield cooldowns, Shield block and Holy Shield to boost the power of their ‘absorb’ mechanic already. Enrage having a slightly higher cooldown than both of these may be Blizzard’s target with this set bonus.

  • Ashalia says:

    T13 Set-Bonus Update:

    Feral, 2P — Pulverize now also grants your Mangle (Bear) critical strikes a 100% chance to trigger Savage Defense, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.

    Feral, 4P — Frenzied Regeneration also affects all raid and party members. This effect cannot be triggered if you have been in Bear Form for less than 15 sec. In addition, your Stampede talent now grants two charges after using Feral Charge (Cat).

    Greetings from Germany, keep up the awesome work. :)

  • Sephyron says:

    Looks like the 4P is changed to.

    “Frenzied Regeneration also affects all raid and party members. This effect cannot be triggered if you have been in Bear Form for less than 15 sec.
    In addition, using Tiger’s Fury will cause your next Ravage to cost no energy, not require stealth, and have no positioning requirement for 10 sec.”

    Nice change for cats, still annoying for bears. Are we really supposed to not use CR,Tranq or do some extra dps as cat in any situation where a raid CD might be needed in the next 15 sec?

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