Monday Roundup – February 19th, 2013
Here’s your news and updates for the last week.
T15 RPS Trinket Analysis
I’ve promised this for a few days, but I’ve been waiting to confirm the math before posting any sort of results. As you know most of the new trinkets have been moved over to the new RPPM format. You’ll probably remember the RPPM idea from the weapon enchants. Both Hamlet and Theck have previously done work in this area, but there are two new things to consider:
- Stacking buffs that refresh uptime.
- Stacking buffs that refresh uptime and modify the proc rate with each stack.
Now, one thing you have to understand is that my area of expertise is limited to two (2) things: Practical Experience/Analysis (actual gameplay) and Basic Algebra (BEDMAS stuff). I’m absolute shit when it comes to calculus level math. This kind of thing is definitely in the calculus level math arena.
Thankfully I happen to be on good terms with two of the best math people available – the aforementioned Theck and Hamlet (that 2nd link is actually Hamlet & Perculia’s personal blog) – so I asked for some help. Both were more than happy to oblige, and I am very thankful for it. I’m not going to go into detail with the math here, but if you’re interested Theck made a nice PDF which explains the proofs I use in this analysis. You can get it under the “Maths” menu above, or just here.
Just like any other kind of evaluation you need a set of gear to generate the values required to determine what is “best”. I used what I’m tentatively naming my Normal T15 BiS list, which you can find below:
- Tunic of the Haunted Forest
- Spiderweb Tabi
- Handguards of the Haunted Forest
- Headpiece of the Haunted Forest
- Breeches of the Haunted Forest
- Shoulderguards of the Haunted Forest
- Abandoned Zandalari Silentbelt
- Bindings of Multiplicative Strikes
- Necklace of the Terra-Cotta Archer
- Sign of the Bloodied God
- Gore Soaked Gear
- Wastewalker’s Sandblasted Drape
- Darkwood Spiritstaff
You’ll notice that I overwhelmingly favour RPS pieces. RPS is the best way to “handle” incoming damage, provided you are skilled enough to do so. Not only that, but Hit=Exp>Crit>Haste is the best DPS build, which as we progress through content is going to become more and more important. That’s not to say Mastery and Dodge are “bad” or anything, they’re actually quite good at what they do. I just like RPS better because it encourages the player to aim for a higher level of play.
That all being said, this is what the trinket results look like:
There’s two things you’ll notice immediately. The first is just how overwhelmingly fucking good Gaze of Twins is. What amounts to 8% passive Crit from a trinket?!? Are you kidding? That’s just plain fucking insanity. Obviously that makes the first trinket slot without even looking at anything else. The second thing is that Rune of Re-Origination is missing from this list. There’s a good reason for that. When using a core RPS build, your stats are going to overwhelmingly be Haste and Crit. Both of these provide (relatively) equal amounts of RPS. Changing from one to the other is at best an RPS neutral change, which makes the proc effectively useless for RPS.
Ghostcrawler recently gave us an update about Gaze of Twins. Apparently it will not actually proc for Agility users:
Gaze of the Twins will only proc for Str users.
Which brings us to our second change:
We’re going to make some changes to this trinket based on testing and feedback. Our goal was to make it decent if you didn’t game it at all but offer some opportunities for enhanced benefits if you did. We’re going to try to meet that goal better with these changes:
- 10 sec duration (down from 20 sec) but with double the proc rate.
- Increase your highest secondary stat by 200% of the sum of your two lowest secondary stats. For example: you have 3500 mastery, 5000 crit, 7000 haste. Rune procs, and you get [-3500 mastery, -5000 crit, +17000 haste]. Same logic as before, just double the size of the buff to your highest stat.
Orly? As you can see above that makes Rune of Re-Origination an incredible DPS/RPS trinket. One thing to remember is that you can choose whether to have it proc Haste or Crit. The question is, which one is better?
In truth, the procs themselves provide relatively the same amount of RPS. The difference is whether you want more mitgation (via T&C) or more DPS. A Haste proc could take you down below 1 proc per 5 seconds. Whereas a Crit proc is a huge DPS increase. I suspect the overwhelming majority of people will take the DPS increase over the mitigation increase. In either case it’s still incredibly good.
But what about Mastery?
You need ~32000 Mastery to cap in 522 gear (when using the Legendary meta). Of that, you can get north of 12000 just from gear. With that big of a difference you should be able to arrange it so that you don’t go over the Mastery cap if the trinket procs by gemming and/or reforging for Hit or Expertise. However once we get up to 535 gear (or even 541) it becomes much more of a possibility that you will cap if using it as a Mastery proc.
That brings our second trinket slot to either Renataki’s Soul Charm or Talisman of Bloodlust. It’s not exactly clear which is “technically” the better choice, as there is some pretty significant variance in the stacking self-increasing proc rate model as the change increases. Theck was running some basic simulations earlier today which peg the model as under-estimating the actual benefit of changing its own proc rate by up to 20% at high deltas.
However since nobody else has even attempted this yet (as far as I can tell) I have nothing to compare to. For now, you can’t really go wrong with either trinket.
The one thing that remains to be seen is whether or not Gaze of Twins will be available to Guardians for Coin/LFR. I haven’t heard 100% from GC on this yet, but I’ll keep trying. I’ll definitely let you know when I do.
A look at “Defensive” Trinkets
Most of the stereotypical “tank” trinkets are pretty underwhelming compared to the RPS options. But here’s a quick glance at them anyway:
- Steadfast Talsiman of the Shado-Pan Assault: Pretty decent as far as on-use trinkets go. Ideal for a huge hit that you really need to dodge. I’d definitely pick this up just to have it on you.
- Ji-Kun’s Rising Winds: For Guardians this is completely terrible. Just use an FR, it’s not like we’re starved for Rage or anything.
- Soul Barrier: I like this one, very useful for a Stamina trinket. Definitely grab it.
- Fortitude of the Zandalari: This one could have its uses, especially as a supplement to Might of Ursoc when needed. I’d grab it just for the sake of having it.
- Delicate Vial of the Sanguinaire: On paper this trinket looks cool, but in practice it would only be good for fights where there’s a high number of incoming attacks (ex. Windlord). Otherwise it’ll hardly ever actually proc. Pick it up to play with if nothing else (because nobody else will want it), but that’s all.
So what do you think? are you exicted about the new trinkets? Let me know!