Hello Guardians!

Here’s your news and updates for the last week.

T15 Items Datamined

The drops from the new raid instance Throne of Thunder have been datamined and added to the respective databases. If you’re interested you can go ahead and check them out over at WoWHead. I’ve taken a first pass at a normal mode BiS list, but Blizzard hasn’t posted the trinket information (Proc Rate, ICD) yet. I won’t be able to finalize anything until I have that information.

The only thing I can tell you for certain is that the feral helm is BiS. Which is kind of funny when you think about it.

Set Bonuses Tested

I had the opportunity to test the set bonuses out on the PTR. For the 2pc bonus when you dodge an attack when Savage Defense is active you get the Improved Regeneration buff. This includes special attacks, not just melee swings. This buff stacks up to a maximum of 10, and lasts for 10 seconds. If you dodge an additional attack the duration is refreshed.

I’ve mentioned previously on different forums and twitter that this is an interesting bonus. Essentially you’ll have to take damage on purpose to get the most out of it. The purpose behind this is to allow Savage Defense to recharge. This will require a lot more micro-managing that we’re currently used to, but I think it’ll be pretty neat. Of course the encounter design will be the final judge.

Of course the obvious question, is what happens with the Glyph of Frenzied Regeneration? Well, unfortunately nothing. As you can see here below when using the glyph, the set bonus is not consumed.

Which is really too bad. It makes the glyph almost worthless. I’ll post this in the Class Analysis thread and maybe Blizzard will take a look at it.

As for the 4piece, that’s pretty simple. While the Enrage buff is active any attacks generate 50% more Rage. The key thing to remember here is to use the bonus before using Incarnation to get the maximum benefit.

You can also use it to prepare for or recover from spike damage since it effectively operates as another mini-cooldown.

PvP Gear

Someone asked me via RealID if the current season’s pvp gear will inherit the new bonuses in 5.2. I didn’t know the answer so I thought I’d find out. So I copied over Ari to the PTR after buying a couple pieces of honor gear:

So yes, they do.

5.2 in two weeks?

Bashiok made a long post today explaining (and hinting) that 5.2 will be landing in about 2 weeks. Strangely enough for Guardians there is one thing you should try and do before the next patch: Obtain a Terror in the Mists and double-upgrade it.

The reason for this is that it’s not quite clear where all of the trinkets are going to land in 5.2 yet. Hopefully we’ll have some new information soon though.

Guardians in RBGs

I had the opportunity to interview Crass, a ~2600 rated Guardian in RBGs. If you’re interested in looking at PvPing as a Guardian I’d definitely check out what he has to say.


  • Isara says:

    Do you think upgrading the LFR version of Terror in the Mists is worth it too? Cause we won’t reach terrace to get a normal one in the next 2 weeks.

    • Arielle Arielle says:

      It’s the only item that might have a shot at getting carried forward this tier, so even the LFR version wouldn’t do you any harm. The only thing that might happen is you lose out on some JP when the conversion hits in 5.2. Woo.

  • Isara says:

    Woah, big loss there. Thanks anyway, and up it goes.

    • Arielle Arielle says:

      Of course, now they go ahead and let you keep your VP. Sigh.

      Kinda up to you at this point. Although if you’ll be over VP cap in the first week of 5.2 it wouldn’t hurt to spend some.

  • thesimplecat says:

    Are any USA-based players posting feedback on the guardian T15 bonusses compared to other tank classes? It seems rather weak compared to for example monks.


    • Arielle Arielle says:

      Not really? Other than our 2pc requiring additional micromanagement and depending on encounter design there isn’t anything “wrong” with our bonuses per se. Our 4pc is identical to the Warrior 4pc, and is arguably better than either the DK or Paladin 4pc bonuses.

      The paladin 2pc sonuds really good on paper, but we’ll see how well it plays out with the new nerfs. DK/Warrior 2pcs don’t sound that great really. DKs in particular aren’t happy with their bonuses.

      According to Sunnier the Monk bonuses are pretty much the same idea. Use one AM tool to buff the other. I’m not really convinced one is so much better than the other that we need to complain about it tbh.

      Plus there’s plenty of time to raise that concern once the real content is actually out.

  • Antema says:

    Hi Arielle,

    hava a question regarding the stats we need, because i saw the feral helmet.
    I am raiding 10m now and the stat tactic was to maximize crit (while hit/exp cap), cause of damage and rage. Now I see the haste on the helmet. Does this change for 10m to go on haste instead of crit with the new tier like in the current 25m raids? thx for an answer

    • Arielle Arielle says:

      The idea has always been go Crit then Haste after capping Hit+Exp. Since the only other helm alternatives have Mastery on them (which isn’t “bad” per se, just not as consistently useful as Haste or Crit), and the Feral helm allows you to Hit cap more easily, it makes more sense to pick it up.

      Plus it has a nice Crit socket bonus ^.^

  • Antema says:

    thx for the fast answer. In other words, I’ll stick to my current statt priority. Was asking, because I’ve written the german guide for guardians and I inform me here, if something huge is changing. Without your help, my guide would be very bad, so thank you at this point.

    keep up the good work


  • thesimplecat says:

    Starting to like the 2set a lot, fights like Megaera HC it really shines.

    There is several others mechanics where you want that stacked heal, for example: http://ptr.wowdb.com/spells/133768-arterial-cut

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