First of all, I really like this guide. It's detailed, it's organized, and it's (mostly) accurate. It's nice to have a guide where I don't have to worry if the writer knows what they're talking about
However, if you know me, you know I love to nit-pick, and I have some nit-picking urges to take care of before Legion hits.
First off, in Abilites-Changed:
now deals 340% weapon damage (20% extra to bleeding targets)Maul
now deals 100% weapon damage, an additional 20% to bleeding targets,
Mangle is 375% WD, and Maul does not deal additional damage to bleeding targets. Just typos here, I'm pretty sure the Maul part is a leftover from the old ability list since the "additional damage to bleeding targets" doesn't show up in the rage section later.
Also I think that second "changed" header is supposed to be a "new", or something along those lines.
Second, from Talents-Level 45:
With Balance you can do something called "Moonweaving" where you shift out to drop a Sunfire in AoE.
I recall looking at this, and Moonkin->Sunfire->Bear was not a direct damage increase over Swipe x3. However, if you have very high haste, or if you're running galactic guardian and the extra moonfire procs have time to tick (or ideally, both), it can pull ahead.
More to the point, while you do keep +200% armor in moonkin form, it's still not at all an acceptable tanking form. Switching from bear to moonkin costs you:
- Crit immunity
- Stamina mods from bear form and leather specialization (total 62.75% stamina)
- All active ironfur and frenzied regeneration buffs (these fade instantly if you're not in bear)
- All but 20 of your rage
It's a little better than cat, but it's still pretty dangerous to do, especially since you're less likely to be tanking nothing in AoE. I don't see this being a viable strategy unless the bear is really careful not to kill themselves.
Finally from Gameplay-Rotation / Ability Usage-Single Target
Further, if you take Pulverize then you can refresh it with 6s or less remaining on the buff. It has the "pandemic" mechanic built in, so any remaining duration (up to 30%) will be added to the standard 21s. This gives you a pretty decent amount of latitude when determining what GCD to use Pulverize on, as ideally you want to replace a Swipe if at all possible.
Well for one thing, 20s, but that's obviously a typo. Otherwise this is technically accurate, and useful information for the purposes of pure mitigation or multiple targets.
The problem is that it's not particularly relevant to single target tanking, because you'll be refreshing pulverize more often than that. Pulverize (finally) hits hard enough to be worth using regardless of the buff, so after the initial application, you'll want to be replacing a swipe with pulv whenever you hit 3 stacks of thrash. This is a small rage loss, since pulv can't proc gore, but it greatly increases the damage you'll get out of the talent; without it, you're losing enough DPS compared to R&T that it's not really worth considering.
That's all I see for now (as I said, mostly accurate